GLB file size

Reduce your GLB file size

Drop your .glb below to see exactly what's making it heavy — and how much smaller it can realistically get.

Why teams trust it
Freeno sign-upPrivateruns in your browserInstantgrade in secondsBenchmarkedShopify · Quest · WebGL

A 40 MB GLB can take 10+ seconds to appear on a mobile connection, and most visitors leave before it finishes loading. The analyzer pinpoints the real culprits — oversized textures, uncompressed geometry, duplicate materials — so you fix what actually moves the needle.

Why GLB files get so large

Almost all GLB bloat comes from two places: textures and geometry. A single 4096×4096 PNG can weigh more than your entire mesh, and high-poly models exported straight from CAD or sculpting tools carry millions of triangles the web never needs.

Most exporters also skip compression entirely. Without Draco or Meshopt on geometry and KTX2 on textures, you ship raw data that could be 5–10× smaller with no visible quality loss.

How to make a GLB smaller

1. Compress textures to KTX2 (Basis Universal) and cap resolution at 1024–2048px. 2. Apply Draco or Meshopt geometry compression. 3. Decimate high-poly meshes and add LODs. 4. Remove duplicate materials and unused data. 5. Resize textures to match how large they actually appear on screen.

The analyzer flags which of these apply to your specific model and estimates the impact, so you don't waste time on changes that won't help.

Done-for-you optimization

Want us to shrink this GLB for you?

Send us the file and we'll return an optimized GLB — typically 70–90% smaller — that keeps its visual quality. Free quote, no commitment.

Typically 70–90% smaller

Draco/Meshopt geometry, KTX2 textures and clean decimation — without visible quality loss.

Built for web & mobile

Optimized to load fast and render smoothly on phones, not just high-end desktops.

You keep the visuals

We protect silhouettes, UVs and materials so the model still looks like your model.

Grade your model firstFree quote · no commitment
FAQ

Frequently asked questions

How small should a GLB be for the web?

For product viewers and most web use, aim for under ~5 MB. Hero or configurator assets can go higher, but anything over ~20 MB will frustrate mobile users.

Will reducing the file size lower the visual quality?

Done correctly, no. KTX2 texture compression and Draco geometry compression are near-lossless, and most size comes from data the viewer never needs at full resolution.