Upload your model to see how web-ready it is — and exactly what to fix before it goes live.
Drop a 3D model to grade it
or click to browse — GLB or glTF, up to 300 MB. It's graded in your browser; the file never leaves your device.
3D on the web is unforgiving: heavy models cause slow loads, dropped frames and crashed mobile tabs. The analyzer scores your model against thresholds tuned for real-time web rendering so you know whether it's ready — and what's holding it back.
A web-ready model balances five things: a small download (file size), efficient geometry (triangles and vertices), few draw calls, compressed textures at sensible resolutions, and a low GPU memory footprint that survives on mobile.
Desktop GPUs are forgiving; phones are not. Optimizing for mobile-class hardware is the safest target, and it's exactly what our scoring is calibrated for.
Every finding in your report comes with a plain-language explanation and a concrete recommendation — reduce these triangles, compress those textures, merge these materials. Technical teams can act on it directly; non-technical teams can hand it to us.
We'll optimize your model for fast loading and smooth rendering across desktop and mobile — and hand it back ready to ship. Free review and quote.
Draco/Meshopt geometry, KTX2 textures and clean decimation — without visible quality loss.
Optimized to load fast and render smoothly on phones, not just high-end desktops.
We protect silhouettes, UVs and materials so the model still looks like your model.
glTF and its binary form GLB are the web standard, supported by Three.js, Babylon.js, model-viewer and most ecommerce viewers. FBX, OBJ and CAD formats should be converted to glTF first.
Aim for 75+ for smooth web and mobile rendering. Lower scores usually mean oversized textures, too many triangles, or missing compression.