Geometry

Reduce your 3D model's polygon count

Upload your model to see its exact triangle and vertex counts — and whether they're too high for real-time web use.

Why teams trust it
Freeno sign-upPrivateruns in your browserInstantgrade in secondsBenchmarkedShopify · Quest · WebGL

Models from CAD, photogrammetry or sculpting often carry millions of triangles the web doesn't need. That density wastes GPU time and download size with no visible benefit. The analyzer shows your real counts and flags when decimation will help.

How many polygons does the web need?

For most web and mobile use, keep models under ~150k triangles; product viewers can often go far lower. Beyond that you pay in frame rate and file size for detail no one can see at typical viewing distances.

Smart decimation removes hidden and redundant geometry while preserving the silhouette and key details, so the model still looks right.

Decimation done right

Blanket decimation ruins clean edges and UVs. Good optimization is selective — protecting boundaries, UV seams and normals — and pairs reduction with LODs so distant objects use cheaper meshes.

Done-for-you optimization

Want a clean low-poly version?

We'll decimate your model for the web while protecting its silhouette, UVs and key detail — and add LODs if useful. Free quote.

Typically 70–90% smaller

Draco/Meshopt geometry, KTX2 textures and clean decimation — without visible quality loss.

Built for web & mobile

Optimized to load fast and render smoothly on phones, not just high-end desktops.

You keep the visuals

We protect silhouettes, UVs and materials so the model still looks like your model.

Grade your model firstFree quote · no commitment
FAQ

Frequently asked questions

Will reducing polygons make my model look bad?

Not when done carefully. Most high-poly models contain far more detail than the screen can show; selective decimation removes the excess while keeping the shape intact.

What's the difference between triangles and polygons?

Real-time engines render triangles. A 'polygon' (often a quad) is two triangles, so triangle count is the number that actually matters for performance.